![]() ![]() In Technobabylon, much of the scenery was designed in 3D using Blender, then used by Ben Chandler to create appropriate-looking pixel-art backgrounds, a system that served us well. With these polygonal protagonists now on-hand, experiments could begin in the third dimension, to see what Unity could do - for example, importing motion-captured animations from the Carnegie Mellon database. With a bit more outsourcing, Ivan Ulyanov discovered a talent for texturing as we ended up with a nice-looking Doctor Lao. From an "essentials" perspective, it was a good place to begin from - Regis would make a good basis for a "default male" mesh/skeleton, and Lao for the "default female". The fanart of Amanda Virtudes was a good place to start from, so we produced some turnarounds for two of the main characters of the game. To make nice-looking characters though, I needed nice-looking references. Of course there'd be another game! And with the ability to make use of 3D as a medium rather than an art reference opened a lot of doors. People liked playing Technobabylon, and I really enjoyed making it. Making another game was, unsurprisingly, a foregone conclusion. Granted, a "sequel" has taken several different shapes since April 2015, but with every shift things get better. To prove that things are actually getting done, here's an overview of the various Technobabylon-related things that have been produced. ![]() And, with eighteen months of messing around, I've managed to learn a few things about it. On the plus side, it works a lot better by default with my favoured artistic medium of Blender. The downside of that was having to actually learn how to use the new system. The first game was built with AGS, and I'd decided to move on to Unity for the next project. Part of me, therefore, is panicking that I've not managed to release another game to follow it up yet - after all, that's a pretty hefty amount of time - but everyone can be assured that I'm not being completely bone-idle. In a few months, it will have been two years since Technobabylon was released. Technobabylon 2, Part 1: An Evolutionary Process ![]()
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