![]() ![]() Rogue- lites, not likes, because none of those are surely rogue-likes in the slightest, but I'd agree that they are rogue-lites. They might not stick to the formula as well as a game like Dead Cells but they're still close enough to qualify. This reminds me a lot of how people will talk about how games like Gunfire Reborn and Hades aren't REAL rogue-likes. "w0w it has melee combat and dodgeroll, is this actually a real soulslike?" ![]() To be honest I could ask the same of Dark Souls 3 if I did as much research into it as you seem to have put into Remnant. It's certainly its own game, but that doesn't disqualify it from being Souls-like. Its UI doesn't look like garbage and its controls are actually decent. Guns are the focus, instead of swords and axes, and you upgrade 50 niche traits rather than a few general ones. It also has upgradeable estus-like healing, third person camera, stamina management, incremental gear leveling (+x), trinkets with various effects, encumbrance and heavy rolls, high difficulty (if you don't play the lowest setting that is), melee combat (if you want it), and fog walls. A dodgeroll and checkpoint system aren't the only things it has in common. Sure it's not as close as many of the other games that are out there, but it doesn't have to be. This game shares enough in common to qualify, I'd say. But there's a reason this one is so frequently compared After all, there's bound to be some subjectivism when there's no good definition of a Souls-like. It means it's similar to the Souls games, sure, but in what way? And how closely? It can be difficult to determine whether or not a game really is a Souls-like, and in many cases, it all falls down to an individual's opinion. There's no good, solid definition of what Souls-like means. ![]() tl dr It's a looser fit into the Souls-like genre than some other games, but that doesn't disqualify it. Care to elaborate as to why you think it fits the bill? What I gather from your post is that you support calling Remnant a souls-like, but disagree to the term being thrown around in vain. My friend has tried to shill me into buying the game because I like Dark Souls a lot, but has seen nothing that'd compel me into buying it, nothing pertaining to Dark Souls at least. This is what I gather from the Remnant game, that it gets called a souls-like because of a single or just a few aspects, in this case primarily the dodgeroll and checkpoints resetting enemies. >"so I tend to hate when someone with like 8 hours in one souls game starts comparing something to Dark Souls just because it's hard." >"Souls-like tag definitely gets thrown around a lot" I feel like in Remnants case the souls-like tag is valid tho but souls-like is also very subjective and everyone will have their own interpretation of the term "souls-like", it's not as cut and dry as saying if a game is an fps or not.Īcross multiple platforms, I probably have 700+ hours invested into the souls games, so I tend to hate when someone with like 8 hours in one souls game starts comparing something to Dark Souls just because it's hard.ĭisagree with me all you want, the comparison people make shouldn't affect your enjoyment of the game. it's definitely not as big as a souls-like like Code Vein, Sekiro, or The Surge(haven't play that one ngl). it is somewhat like Dark Souls but does do a lot of things differently. I tend to disagree with a lot of people here. ![]()
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